Select a path where you want to save your FBX file and then in the Save as type drop down menu, select Autodesk (*. dae type files to upload as mesh assets to Second Life. Finally, a quick conversion to Generic rig typ and changing the walk animation to use root motion to propel the character forward. fbx in the Unity editor Importing from 3ds Max into Unity If importing only animation or bones from a FBX: By default, importing a model will also create an empty animation asset. along with many other 3D design programs. If it possible I would like export also my controllers of bones.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |